Game crashes on start
  • I start the game, get a brief view of the cmd prompt, and then a grey screen until i interact with it, then it crashes.

    I have the latest drivers.

    Here is the Ginkgo file:

    --- Log begins on Tue Jul 08 19:36:02 2014 ---
    initing steam... done: success
    * Creating Renderwindow (1366 x 768 - fullscreen) .... success
    * Positioning Renderwindow to 0/0.... success
    * Setting vsync to 1.... success
    * Initialising glew.... success
    ********************************
    * System infos:
    * Version: Windows 6.1 (7601)
    * Graphics card: Intel(R) HD Graphics 4000, Intel
    * OpenGL version: 4.0 (4.0.0 - Build 10.18.10.3621)
    * Supported GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing 
    * GL extension GL_ARB_instanced_arrays: available
    * GL extension GL_EXT_gpu_shader4: available
    ********************************
    * Playing build: 1.03 (a156383)
    ********************************
    Inited SoundManager: samplerate (48000), numChannelsOut (1), maxChannelsIn (6), bits (32)
    Added keyboard shortcut <Ctrl + f> to element ''
    Added keyboard shortcut <Ctrl + Shift + d> to element 'Debug'
    Added keyboard shortcut <Ctrl + Shift + ;> to element 'Settings'
    Added keyboard shortcut <Ctrl + Shift + l> to element 'Levels'
    Added keyboard shortcut <Ctrl + Shift + y> to element 'Layers'
    Added keyboard shortcut <Ctrl + Shift + h> to element 'HideAll'
    Added keyboard shortcut <Ctrl + Shift + o> to element 'LockAll'
    Added keyboard shortcut <Ctrl + Shift + u> to element 'UI'
    Added keyboard shortcut <Ctrl + Shift + t> to element 'Templates'
    Added keyboard shortcut <Ctrl + Shift + ,> to element ''
    Added keyboard shortcut <Ctrl + Shift + .> to element ''
    Added keyboard shortcut <Ctrl + -> to element ''
    Added keyboard shortcut <Ctrl + => to element ''
    skipping missing file 'C:\Program Files (x86)\Steam\steamapps\common\Secrets of Raetikon\save/packages.xml'
    Registering level GameLevel.sp_credits
    Registering level Singleplayer.sp_forst_daw
    Registering level Singleplayer.sp_forst_dawCave
    Registering level Singleplayer.sp_forst_deep
    Registering level Singleplayer.sp_forst_destructor
    Registering level Singleplayer.sp_forst_foxden
    Registering level Singleplayer.sp_forst_lake
    Registering level Singleplayer.sp_forst_swamp
    Registering level Singleplayer.sp_forst_tutorial
    Registering level GameLevel.sp_startscreen
    skipping missing file 'C:\Program Files (x86)\Steam\steamapps\common\Secrets of Raetikon\save/sync/master/user.scores.xml'
    checking version compatibility: allowed 1.02, found alpha 17 - erasing progress.
    skipping missing file 'C:\Program Files (x86)\Steam\steamapps\common\Secrets of Raetikon\save/sync/master/user.uo.xml'
    skipping missing file 'C:\Program Files (x86)\Steam\steamapps\common\Secrets of Raetikon\save/sync/master/user.progress.xml'
    loading binary force grid ./data/Raetikon/forcegrids/sp_startscreen.bfg
    Loading defaultShader - done
    Loading flatVColoredShader - done
    Loading gradientfogShader - done
    Loading lightningLinesShader - done
    Loading movingTexturedShader - done
    Loading pp_colorandlightShader - done
    Loading pp_scanlineShader - done
    Loading psStatelessShader - done
    Loading psStatelessExtShader - done
    Loading psStatelessFGShader - done
    Loading psStatelessPathShader

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